Competitions are an effective way of learning as compared to traditional training programs. So here we have come up with multiple examples that help to guide everyone who is going to design the games for your training program.
Killer examples of gamification
Games provide engagement to learners on a deeper level; rewards, competition, and challenges offer feedback, motivation, positive and negative, helps learner master information quickly. Games are all about designing, video-based learning technique. It is all about taking elements which makes games engaging, educational, and motivating as well as incorporating into the learning experiences. Ingredients used are:
- Visual design
- Rewards or awards
Some of the examples of gamified e-learning and game based learning companies are opting would be:
- Time-based quizzes pit up to the learner
If you are looking for data but are struggling to engage users, take some inspiration from the Open University example. The quiz helps to provide valuable data to face recognition search, but from the user’s side, it is just a simple feature presentation through the game. It manages to be funny and engaging and academically very useful.
Why it would work:
- The elements within the competition are also flagged early: millions of people go ahead to join it and maybe to beat.
- It set up the challenge from the outer world.
- Bolder color, classic literature, and eye-smashing graphics draws the user’s attention quickly compared to a traditional invitation to participate in the search world.
- Although the question is the same, essentially the users are engaged and feel motivated until the end.
- Game quizzes with the badges for motivation
When does any exam become a game? Game and quizzes are slightly similar in a visual interface, language but have slight differences when it comes to rewards and badges. It introduces the exciting part into any exam and converts it into the game. Using these range of question in audio or video profile will help the organization to understand their employees in better form. It holds the excellent balance between the time given to the user to think and time utilizes to solve the problem or question and add the layer of competition. User has two motives one is to reach the next level, and second is to gain more and more badges.
- Game elements plus scenario is equal sales simulation
Sometimes simple gaming mechanics could be applied to a situation based incidents. Results would be clean and clear it gives realistic environment learning that resonates with salespersons. It is in-built the sense of competition and urgency to complete the game levels, which is connected to one or other subjects and some real-life incidents. It could be target driven if set up for sales or purchasing.
- A story drove lifesaving games
There is numerous award-winning short stories or movies which hold some primary lifeline that tells some rules and regulation of the company. And also better than instructor-led classroom training.
All these games versions are simple and easy to understand the concept of the company and engage every employee.