The moment was immortalized through jokes and memes, a lot of it was the result of failed audience expectations: Fans attending BlizzCon 2018 were hoping for “D2R Items” news. But it also stemmed from an old stigma about game consoles in the West as the adoption of smartphones as a gaming platform is slower than in the rest parts of the planet.

Since that time, “Diablo Immortal” has earned it a name for itself, as alpha and beta tests proved the game was an incredibly full-on classic Diablo experience. (It was also a factor in the fact that Blizzard chose to bring this game on PC.) This Diablo series is one of the most influential in modern game design, introducing games that focus on the acquisition of random “loot” to help your character become more strong. “Diablo 2” that was just remastered, firmly established this loop, and “Diablo 3,” which Cheng also worked on, simplified and enhanced it.

While the events of 2018 were tough for Cheng and the team, Cheng said it only strengthened their resolve to make “Immortal” is a worthy game in the Diablo series, since its mobile launch is free and opens the franchise to its biggest ever potential fan base. The game is scheduled to launch on June 2.

Cheng’s enthusiasm about the project was evident during a recent interview. “I believe that ‘Diablo Immortal’ is going to change a lot of people’s opinions on what they see as the mobile version of a game,” Cheng told The Washington Post. “That was our goals right from the beginning. Let’s elevate the standards for what you can expect from a mobile game.”

“I have three kids , and they’re all teenagers, and they don’t make the same distinction between consoles, computers or mobile,” buy diablo 2 resurrected items. “They enjoy playing games across all kinds of platforms.”