Shortly after Path of Exile: Sentinel was first released, we learned that these changes were a bit more than they expected for the average player. Through player feedback and death data, Grinding Gear Games decided to reduce the difficulty of rare and magical monsters, but they didn’t stop there. Over the course of the weekend, other changes related to the Archnemesis modifier have been rolled out, and more changes are planned.

Players report that some enemies are too difficult, and you can’t get Exalted Orbs as easily as in the past. That doesn’t mean they’ve eliminated monster difficulty entirely, instead, there should still be some rare monsters with multiple modifiers that are challenging to build for you, but those battles won’t happen as often as they used to.

In probably the most helpful post so far, a list of all the modifiers and what they do. While the post does provide an exhaustive list of current modifiers, the team is planning a Balance Pass next week that will change in ways not yet mentioned. A common complaint that Wilson mentions in his post revolves around the rewards for killing these tenacious, rare enemies.

Players don’t get enough rewards compared to the difficulty of the enemies. While no specific decision has been made to change the reward structure, Wilson did say the team is willing to investigate and make sure players get the appropriate XP and drop rates based on the effort it takes to kill these enemies. We hope this good mood will lead to positive outcomes for players moving forward.

Players can obtain important advice and guides from some game service sites such as RPGStash, which will help players complete certain challenges independently. For the mechanical Farm Gold behavior, players can Buy Exalted Orbs directly from rpgstash.com to save even more time and effort.