This will serve as the Mortal Kombat X story mode guide. In order to unlock story mode, gamers must first complete the tutorial, and doing so will reward them with the That’s How You Do It trophy for the PS4, and achievement of the same name if you’re playing on the Xbox One or PC. Completing the story mode will also unlock Shinnok as a playable character in the game, as well as various costumes and stages.

Unlike some of the other fighting games that players might be familiar with, Mortal Kombat X will not allow you to select your favorite fighter and play as them the entire way through the campaign. Instead, each of the 12 chapters in the game will feature a different playable character, as gamers work their way through the cinematic experience full of Quick-Time Events (QTEs).

While most of the story mode battles are fairly simple, and defeating your opponent shouldn’t be that difficult, it’s the QTEs that can trip you up. For example, if you fail to press the button indicated on your screen fast enough, or even hit the wrong one, it can have an impact on how the story plays out. It’s for that reason that we have a list of all the QTEs in the game, helping to ensure that you don’t slip up along the way.

It’s also worth noting that if players do find themselves getting jammed up in the single-player story of Mortal Kombat X, there is an option to skip the fight in the game’s pause menu. You can do this up to three times, and if you need more there are opportunities to find them in the Krypt. With our help and those options, you should be set to go.

By completing half of the story mode players will unlock a trophy called A New Beginning, and when they finish 100 percent, they’ll earn one called There is a Ruler. Of course, if you’re playing on the PC or Xbox One, these would be called achievements rather than trophies.

Note: Between the battles and Quick-Time Events are going to be loads of cut scenes that help to deliver the story behind Mortal Kombat X. We’ve covered the parts that require your input, but we make no mention of these cut scenes, preferring instead that each player get to experience them on their own. We’re only here to help you get from one to the next.

Before you begin, we’d strongly advise that you read our in-depth review of Mortal Kombat X, especially if you have yet to pick up the game.

Note: After doing some investigating, it looks like the QTEs are not standard for every player. By that we mean it might ask you to press the Triangle button, and us to press the

Circle. For this reason, we’ve removed them from our guide, but we’ll still tell you when they pop up so you can be prepared.

how to block in mortal Kombat x

In every fighting game, it is very important to block the opponent’s blows, thanks to which you avoid taking damage. Blocking decreases damage taken and, additionally, it allows you to counter the opponent’s attacks. To block in MK X, you use a separate button, and you cannot block in the way you would in the case of some other fighting games (e.g., Tekken) by holding down the “back” button. If this is the way, in which you blocked in other games, forget about it and get acquainted with a new system. At first, this may be troublesome, but after your maser the button, blocking becomes intuitive. Blocks can be high and low, depending on whether you hold down the button while standing, or while crouching. It is worth pointing out, here that you do not need to press the block button again, when the opponent jumps over your head, because your character turns back automatically, while still blocking. However, blocking does not protect you from everything! You can block individual blows, but you cannot block throws so, whenever the opponent is close to you, he can easily grab you and perform the throw.

Another method to avoid taking damage is dodging. If the opponent attacks the head (high) you can crouch to avoid taking damage, but the attacks on the chest and on the legs (Mid/Low) will still be able to reach you so, you need to block them!

Several rules of blocking and dodging

 

Overhead – You block them while standing. You cannot dodge them so; crouching is of no use here.

High (blow to the head) – You block them while standing. Also, you can dodge them by crouching.

Mid (Blow to the chest) – You block them while standing or crouching

Low (Blows to the legs) – you block them while crouching; also, you can jump over them.

Projectile – the majority of projectiles are High so, you can block them while standing (you then only take some damage to your guard) or you can dodge them by crouching, which is when you take no damage. Enhanced projectiles usually are doubled, where one of them hits High, and the other Mid so, you need to block them while standing or crouching

 

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